"World of Warcraft Leads Industry With Nearly $10 Billion In Revenue". ^ "Blizzard reaches 100M lifetime World of Warcraft accounts"."Blizzard stay autonomous in Activision merger, Sierra not so lucky". "Activision Blizzard completes buyback from Vivendi Universal in multi-billion dollar deal". Nihilistic Software, Swingin' Ape StudiosĪrchived from the original on.
Since the late 1990s, Blizzard has focused almost exclusively on the Warcraft, Diablo, StarCraft, and Overwatch series. The name was retained when Activision Blizzard became an independent company in 2013, while Blizzard itself has been an independent subsidiary company throughout. ĭavidson & Associates in 1994, and a chain of acquisitions over the next four years led Blizzard to being a part ofĪctivision in 2008 the resulting company was namedĪctivision Blizzard. The company was renamed to Blizzard Entertainment in 1994, and in 1996 the company Condor, then developing Diablo (1997), was merged with Blizzard and renamed toīlizzard North it remained a separate studio for the company until it was closed in 2005. In 1992, however, the company began producing original games for home consoles with The Lost Vikings (1992) and Rock n' Roll Racing (1993), and beginning with Warcraft: Orcs & Humans (1994) it shifted to primarily focus on original computer games. Porting other studio's games to computer platforms, as well RPM Racing (1991), a remake of Racing Destruction Set (1985). Michael Morhaime, Frank Pearce and Allen Adham. The company was founded in February 1991 under the name Silicon & Synapse by